


Is there any sort of timeline on a Linux server binary? You have removed the requirements of PhysX and DirectX from the server, but the server is still only compiled as a Win32 executable. If that had been possible I believe our development time would have been significantly reduced, but things don’t always go the way you want. Unfortunately we weren’t able to do the necessary licensing deal, so we had to shift gears and develop our own toolset. When we made the decision to switch to our own engine we were hoping to continue to use the Valve toolset to avoid this problem. I don’t mean to imply the Source engine is bad in anyway, but it was difficult for us to work with a codebase like that where we didn’t understand a lot of it, and yet needed to make extensive changes to realize our vision.Ĭreating your own engine certainly brings a lot of difficulties, especially in the early stage when artists need tools so that they can be productive. If you look at the timeline for the project, we spent about 1 year working with the Source engine, and about 2 years building/working with our own engine and tools. I think it’s a fallacy to say that using an existing engine is a faster route, at least for a team like ours. which would have sped up your production time significantly? During the time that we worked with that engine, we made a lot of modifications to it which wouldn’t have been possible without that level of access.ĭo you regret not taking the easier route of using an already existing engine such as Unreal Engine, Source, Cryengine etc.
GRIM DAWN MAP ROOM PROTECTOER FULL
Valve was kind enough to give us full access to the Source engine code. When NS2 started out on the Source engine, was it being developed with the public Source SDK or did UWE obtain a private license? In lieu of having the video responses, I wrote up answers to all of the technical questions I saw. We recorded video responses to many of the questions, but we’ve been having some difficulty getting those into a format suitable for posting on the website. About a week ago we started answering the questions that were posted in this forum thread.
